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 PostnukeRP Changelog

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Posts : 1643
Join date : 2013-05-07

PostSubject: PostnukeRP Changelog   Wed Sep 24, 2014 11:48 am

I'm not sure if any of you realized this, but we actually have a changelog for the Server.
Most communities put their changelogs on the forums, but then I'd have too many forum posts.
Just letting everyone know.
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Posts : 70
Join date : 2014-07-16

PostSubject: Re: PostnukeRP Changelog   Wed Sep 24, 2014 7:26 pm

Well I knew about this for 1 month now and I check i constantly thinking "What did Bizz nerf this time!?" I'm only joking of course, but this really is useful. I appreciate the time that goes into your server. If I could suggest one thing, the wiki, it needs major love. I would volunteer for that. Overrall though "changelog 9/19/14 is hilarious".
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Jeff Belinger

Posts : 1036
Join date : 2013-09-08

PostSubject: Re: PostnukeRP Changelog   Wed Sep 24, 2014 9:57 pm

Riiiiight. I sure didn't find it funny having to deal with anally anguisheder players coming to me in game or in TS to tell me it was my fault for displaying how much I scav'd per node and breaking their chance of doing the same as me. Right now, I feel the nodes are actually balanced and scavenging feels a lot more healthy.

Sure, it's hilarious to pull around 175 charms out of one node and after 60 minutes you got enough resources to craft a super miner. Kind of OP. I'll miss the days of unbalance scavenger, but I am enjoying the healtier nodes now.

Gyro count highscore: 5
You saw a chemical bin? WHERE!?!?!?!?!!!!

having good rp doesnt make one fit for staff duties, especially if said people are always playing with the same small group of people and no one else. staying in an echo chamber only makes your own words reflected back to you and whoever else is in the chamber. people applying for staff need to not only know the staff, but also how the playerbase can react to interactions between itself, the general staff base and the applicant
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