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 Resurgence General Discussion

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Coront
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PostSubject: Resurgence General Discussion   Mon Dec 19, 2016 6:43 am

Hey guys! With Resurgence's Pre-Alpha release, I opened the discussion forum for the gamemode.

Talk about anything resurgence related in this forum category.
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LejonSnax

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PostSubject: Re: Resurgence General Discussion   Mon Dec 19, 2016 11:22 am

First impression was really nice, it literally gave me this nice and warm boner once I joined.
Really well made for what it is and since it's alpha etc... Only downside I found was the Pip-boy or the inventory menu it's seems to static for some reason. And also perhaps a section for all commands/shortkeys etc etc should be more visible ( might be just be me )

Overall I rate this 9/11 Manly tears.

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Zapper3000380

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PostSubject: Re: Resurgence General Discussion   Mon Dec 19, 2016 10:16 pm

Everything is pretty okay/10. Lag is the only complaint I have, maybe its from the excess npcs, idk. Suggests repair system and crafting stuff.
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PostSubject: Re: Resurgence General Discussion   Tue Dec 20, 2016 1:24 am

To be honest, when I was joining the server for the first time I didn't really expect much. However, when I started playing a bit more I began to understand it and get a better feel for it. Although, it is functional as it is, there are still a few problems I have.

1. Combat Logging - Someone disconnected when he realized that we were gonna kill him. So there should definitely be a delay of sorts.

2. Melee is not very reliable - Unlike in decay, where you can run around the enemy and hit them
from the back, for some reason on resurgence it just kind of blocks you from going behind the enemy.

3. Map change. I think that PVE should stay the same, however PVP should change to something like pripyat. Where the map isn't as open, there are houses to explore and it could introduce some stalker NPCs.

So far so good on the game mode, looking forward to seeing how it progresses throughout the years and I can't wait to see the faction system.
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Aesop

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PostSubject: Re: Resurgence General Discussion   Tue Dec 20, 2016 6:04 am

Bill Andrews wrote:
To be honest, when I was joining the server for the first time I didn't really expect much. However, when I started playing a bit more I began to understand it and get a better feel for it. Although, it is functional as it is, there are still a few problems I have.

1. Combat Logging - Someone disconnected when he realized that we were gonna kill him. So there should definitely be a delay of sorts.

2. Melee is not very reliable - Unlike in decay, where you can run around the enemy and hit them
from the back, for some reason on resurgence it just kind of blocks you from going behind the enemy.

3. Map change. I think that PVE should stay the same, however PVP should change to something like pripyat. Where the map isn't as open, there are houses to explore and it could introduce some stalker NPCs.

So far so good on the game mode, looking forward to seeing how it progresses throughout the years and I can't wait to see the faction system.

---> http://steamcommunity.com/groups/gmresurgence/discussions/2/
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Bizz
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PostSubject: Re: Resurgence General Discussion   Tue Dec 20, 2016 6:05 am

This is more for general discussion, please post bugs/feedback on the steam group so I can more easily keep track of it.

http://steamcommunity.com/groups/gmresurgence/discussions/2/
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Larhee

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PostSubject: Re: Resurgence General Discussion   Wed Oct 18, 2017 1:31 am

was looking at the trello, looks pretty dope. nice work man.
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Larhee

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PostSubject: Re: Resurgence General Discussion   Wed Oct 18, 2017 1:35 am

"Super mutants also can't crouch, so taking cover as one might be difficult." lmao

btw yall you can play as super mutants. SMSB???? (super mutant superiority)

Heres the trello btw,https://trello.com/b/EKAN0qfQ/resurgence lots of really cool information.
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Ching Cha ( ͡° ͜ʖ ͡°)

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PostSubject: Re: Resurgence General Discussion   Wed Oct 18, 2017 8:22 pm

Wait, There is another pre-alpha?

Anyone have a server ip thingy for it?
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Larhee

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PostSubject: Re: Resurgence General Discussion   Wed Oct 18, 2017 11:47 pm

that was a thing, no longer a thing
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